Thursday, 8 December 2011

DMA 101 Project 4: IN 3D!!!!!!!!!!!!!!

                                                             

DMA 179: Skate Deck Production

                                                 This is my idea, pretty much, a food chain with a Mage in end
                                                   Scan and put in Illustrator
                                                 Draw and colour the Trex
                                                Same thing with the Lion/Beast! *forget print-sc the bunny and bug* ><
                                                The last character ~The Battle Mage~
                                                    Outcome
                                                            JPG, Oh dear, I for get print-sc the food and pac man thing too =_=

Tuesday, 6 December 2011

DMA188: Interactivity Game Review Super Robot Taisen J

Here's a Review of a Game: Super Robot Taisen Judgement
Super Robot Taisen are  multiple platforms  games, the idea is too group all the different kind of Robot anime's character and Mechanic and some Originals charter in to a war game, where player all the robot to fight as one of the character they always dream as in the show. As the game on, player will get Gold to raise/tune their robot to stronger.

 

Monday, 5 December 2011

DMA101: Vector Illustration

So This the art work, I have to work on, for my project 3. Robot!!!!



Had to keep zoom in&out to check is it fit the real character.


                                                         25% ..... give me hard time, to think, where I should start.
                                                around 45-50% ...... need some break.....
                                                  75% Done with outline...... PS: don't know how much hour I had spend

                                                    Draw all the outline with pen tool, time to colour this Robot.

                                                        Yay, Finish colour, just have to made it fit

This is the final outcome of my work..... =^w^=

Thursday, 1 December 2011

DMA179 : T-rex prop



                                                 Keep getting Bigger

                                                     Getting ready to "cook" the tooth

                                                       Before bake
                                                         after bake
                                                         After baked for 25-30 mins, It hard as rock

                                                  ^ 2 layer colour                                    ^ 1 layer colour
                                                            Mide view
                                                           Top side videw
                                                           Back view
                                                               Final colour

                                                          
                                                                 style guild design


                                                            Poster

Tuesday, 22 November 2011

DMA 188 ‐ LAB ASSIGNMENT

 *Identify the different Social media venues you are a part of:

1: Facebook





2: Youtube:


3: Blogger

4: MapleStory (Online Game)






 
*List the number of contacts you have on each social media venue:
FaceBook: 600+ (Yes I did talk to all of them.......)
Youtube: countless ( Just randomly talk to people like or dislike same video as me)
Blogger: Zero ( Just hand in work for DMA)
Maplestory: around 20+ (some are teammate, random player...etc)
 
*List the amount of time you spend on each social media venue broken down by day and/or
week
Facebook: around 1-2 Hour in weekdays. 10+ Hour in weekend/holiday.
Youtube: around 2-2.5 Hour in Weekdays. 5-8 hour during weekend/holiday.
Blogger: 1-4 Hour per week.
Maplestory: 2-3 hour in weekdays. 12+ hour during weekend/holiday.
 
*List the different types of content you upload on each venue
Facebook: Anime video, music, Games new, photo, funny link.
Youtube: None (never upload video, just watch and chat with people there.
Blogger: all our DMA work
Maplestory: Games information, tips, skills, and items.
 
*List the social media venues you declined to be a part of and why
deviantart: hate the idea, viewer can only able to look at the art work, by using account, and always need to change your password, very often time.
 
*List the one Social Media venue you use the most and why
Maplestory, because facebook I just checking what'sup or what happen on the world I live, or the friend I hang around with, than I may write/reply some wall post, message...etc. But because MapleStory is the only gaming media I join, so is not old, that I spend most of my time there to killing monster, getting gold, items, and made my character stronger.
 
*Write a paragraph on why or why not Social media play a prominent role in your day to day life
I strongly believe Social media does play a prominent role in my life. The reason why I believe in this, are because everyday no matter working for my college's stuff or just stay home chilling or taking with friends, I also need to use social media, some time, I even have to talk to my family with social media. I remember one time, the internet in my house just won't work, and that 2-3 day is the worst day in my week, lucky I don't have to hang in any work, but it does give me a hard time to live, without the social media.

Monday, 21 November 2011

Structure Principle
Navigation within a screen is important
Group things effectively
Align fields effectively
Lock on to the most user's interface structure base on how well it run. 

One of the good example of the structure principle will be FireFox. All  the information and data have been caregorise into sub buttons so due to this, It doesn’t take the information being browsed away. Everything also join in the top and it won't  take must of the interface, in the end the focus is more on the website being viewed.
                                                                  
                                                                                            Simplicity Principle

Your design should be intuitable

Word your messages and labels effectively
Main user interface navigation between projects is very important to design into the most simple operation and communication.
 

 Simplicity Principle tag each game interactions. Let players know how to access and play the game. The player can also visually move around and find out how the game works.



Visibility Principle

Don't create busy user interfaces

Use color appropriately
Follow the contrast rule


                                 Design does not spread and pull attention away from the mainmessage.

                      Interface is clean, not distracting in any way the user organization.IT user colors appropriate to let users know if it is available or can not contact. Interface is not active or debris. every contact is in alphabetical setting, there is no red herring market. Skype has habitualness visibility into their design principles.
                                                                                            
                                                                                                    Feedback Principle

Word your messages and labels effectively

Hold the line
Expect users to make mistakes
Clearly communicate information and change user error.


Base on the feedback principleWhen any change was made a  red flag pop up, will, letting the user know the program has update or change.When the player is idle for a certain period of time, the League of Legends will, brought a warning window. Immediately notify the players of the game made any changes and errors code find.


Tolerance Principle

Expect users to make mistakes

Look at other applications with a grain of salt
Navigation between major user interface items is important


                               the reduction of error and having the interface to become very flexile and wild will be first step.

The tolerance principle base on being flexile  when error  are made by the user. Microsoft Word 2010 will be a good example of this point. It hold a tools of built inside the program by that it allows user to find changes made also if user not happy with the changes, user can just undo them. Microsoft know  that all human being make mistakes and always want   try to fix the changes.



Reuse Principle
Consistency
Set standards
Explain the rules

Designed to focus, on how  to reduce the need to re-learn and how to use the interface consistency and integration of behavior.
The game Left of Dead 2 has use principle of reuse, because  most people already know that a first-person shooter(FPS)'s method of reuse principles. Such as typical WASD keys to move the character, and  the left mouse button is fire your weapon, it is consistent. There is no need to re-learn how to play FPS games is the principle of re-integration.

Saturday, 19 November 2011

DMA101 - Sports Logo Blog

 Getting start on drawing the line of the Shark, over all is okay, it just is hard to draw it neat, and clean, it take some time.

 ....................... This part had giving me a huge rage, after I finish the teeth, and try to work on the stick, the computer in school just shut down it self, lucky I had save my work.
Now Finish everything on the shark, it just don't have enough time to write the letter......
This is the Final Product of the Shark....... I guess is not that worst.